![]() Set Simulation Radius setsimulationradius( SimulationRadius, MaxSimulationRadius) Sets the hidden property Property with Value from Object. Set Hidden Property sethiddenproperty( Object, Property, Value) Returns the hidden property Property from Object. Get Hidden Property gethiddenproperty( Object, Property) Returns true if the Part is owned by the player. Note: The ToTouch argument must have a child with class TouchTransmitter in order for this function to work. The Toggle argument must be either 0 or 1 (for fire/un-fire). Fire Touch Interest firetouchinterest( Part, ToTouch, Toggle)įakes a. Fire Proximity Prompt fireproximityprompt( Prompt, Distance)įires the designated ProximityPrompt. If Distance isn't provided, it will default to 0. Fire Click Detector fireclickdetector( Detector, Distance)įires the designated ClickDetector with provided Distance. You can do the following operations on a Connection: ExampleĮxample for i, connection in pairs(getconnections(workspace.ChildAdded)) doįire Signal firesignal( Signal, Args.)įires all the connections connected to the signal Signal with Args. Gets a list of connections to the specified signal. Returns all ModuleScripts loaded in the game. Returns a list of all scripts within the game. Returns a list of all instances parented to nil within the game. Returns a list of all instances within the game. Returns all functions and userdata values within the GC. Get Garbage Collection getgc( include_tables) Returns the global environment for the LocalScript state. ![]() Returns the environment that will be applied to each script ran by Synapse. Environment Functions Get Global Environment getgenv() ![]()
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